Wednesday 10 June 2020

The Island of Marganspor



Last Wednesday nights game was set on the mysterious island called Marganspor.

Two groups, of adventurers and explorers, had landed on the island attempting to find and save two of Dr Livingstones daughters that had been captured by a local native tribe. With such a large reward being offered for their safe return our two groups were prepared to do anything.

This is how the island looked at the end of the game.
 The groups started the game on the beach, at two of the corners of the table. ( The beach corner tiles with tents marking the camps)
 With no idea what was where they set off to discover what lay head. Each terrain square not being revealed until a player moved onto it.( too much fog and dense jungle to see through)
 With no map to go by the players had to keep shearching tiles looking for the village where the women are held.
 The island was covered in patches of long grass, high rocks, religious places and strange caves.
 Apart from the vegetation causing problems there was also wild animals and native hunting parties to either try and avoid or else deal with.

 Traders could also be found. These guys were helpful by swapping out equipment, food or other necessities with groups. Some of the  characters had bearers to carry food and goods allowing the characters to carry weapons unhindered.
 By now both groups had worked their way north through the island managing to avoid each other, (neither group willing to fight each other yet) but still no sign of the village.
 Ponds, swamps and massive rock skulls were found .
 Finilly one group of characters located the village. They were immediately set upon by a bunch of natives.
 The other group arrived shortly afterward and with all the fighting and confusion going on, snuck into the village, rescued the women and took off through the trees.
 The first group managed to deal to the natives and then attacked the other group as they were sneaking away but, they were unable to prevent the second group of characters securing the win.



These last two photos and the first one are how the table would have looked at the end of the game with the other coastal tiles in place and all the cards and dice etc removed.


8 comments:

  1. Great looking table Rodger. Live all the jungle bases.

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  2. I love the look of this Rodger, especially the way the island reveals as the adventures cross over it. What rules were you using?

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    Replies
    1. Thanks Michael. The rules are based on a set called Whiteout. All we have done is changed things from an Arctic setting into a jungle setting with a few mod's here and there.

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    2. Thank you, funnily enough I had been looking at those as just love the idea of a 'Thing' based game. I might have to go and have a closer look.

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  3. Beautiful, and perfect for future immersive adventures!

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