Showing posts with label WW2. Show all posts
Showing posts with label WW2. Show all posts

Sunday, 3 May 2026

Chain of Command 2 QRS & Vehicle Stat's cards.

 Chain of Command is my favourite WW2 rules set. However, I don't get to play it anywhere near as much as I would like and as a result I need a good comprehensive QRS. My friend Geoff recently put together a 6 page Quick Reference that covers different aspects  on different pages. He has put everything you need for Anti-tank firing on one page and AFV and APC damage results on another page. They could be laminated together! All the Close Combat stuff is on one page. Small arms firing is on one page. Movement and The Bad Thing happen chart are on one page.

 






 

Geoff has also made charts of vehicle and weapon factors for the Germans, British and Americans.

Each on a separate page. 

 

American stat's

German stat's

British stat's

 

 

I hope these are of use to some of you guys. They have certainly reduced the amount of time I spend thumbing through the rule book during a game! 

Sunday, 21 June 2020

Oosterbeek 1944

The other day the lads got together for a small Chain of Command game. We took the scenario from Wargames Soldiers and Strategy 107.

An SS German force was closing in on the British Paras in Oosterbeek.

 The Germans had to get a couple of units off of the other end of the table.
 The Paras had dug in along the line of the road.
 One German squad worked their way up the left flank firing from cover as they went.
 The British sections dug amongst the trees and also had a 6pdr dug in covering the approach road.
 Another German squad worked their way through the trees on the right flank.
 In front of them was another Para section, dug in and waiting for them.
As it turned out the Germans kept rolling double 6s and recieved three or four turns in a row.
This enabled them to advance a long way with little interference from the British. In the end the Paras alsogot a det of double turns but by then the damage was done.


Sunday, 19 April 2020

WW2 British Paras

During this lockdown I have managed to get my British Paras to a useful stage.

Three full sections for CoC, plenty of higher command options plus a Glider (Airfix), a 6pdr anti tank gun, HMG team, PIAT and 2"mortar teams, Medics and a sniper. There is even a radio man as a FOO.
A couple jeeps and trailers in there too.

The carts I have used as JoPs. So also could the 3d printed parachutes.

Still on the painting table is another section and additional 2"mortar and PIAT teams as further support options. I still have a couple of plastic fig's left on the sprue that I might attempt to make into some extra crew figures.





Thanks Gav. I have finally painted these two.






Saturday, 11 April 2020

The Rescue mission

This is yet another game we played at some piont over the last year or so.

A sub was dropped off a couple of groups of troops along the English coast to rescue a captured agent.

They had to meet up with a German spy who would be able to inform them where the agent was being held.

After having collected the agent all the Germans had to do was get back to the sub and off back home.

However the Home Guard had other ideas.

We used Rugged adventure rules for this game.






















Tuesday, 7 April 2020

CoC game.

I found the photos for a number of our games that were played in the last year or two still on the camera. This one was played last year I think.

It involved German Paras dropping on British soil to gain control of some supplies ahead of the invasion.

Chain of Command, Early German Paras verses The Home Guard. The scenario was based on an article in one of the TFL magazines.